Blame Reddit for this one. I am from the comics finish of Bleeding Cool, however I play a bunch of Future 2.
I take pleasure in utilizing this season’s pinnacle Vanguard weapon, the scout rifle referred to as Oxygen SR3. At first blush, it seems to be like an above common scout rifle. The one factor particular about it’s the unique perk Meganuera, which empowers Dragonfly, the perk that causes an explosion whenever you kill an enemy with a headshot. Get a headshot kill with Meganeura, and that the ensuing explosion is bigger, and extra lethal.
Allegedly, in Bungie’s take a look at server, the explosions look superior, however on a reside server it would not all the time proc on time, if in any respect. So Reddit moderately in contrast it to the opposite pinnacle weapons this season, and located Oxygen SR3 missing. The opposite two: The Recluse, a tough to accumulate SMG that positive factors stacks of additional harm whenever you kill an enemy with a unique weapon (kinda damaged), and 21% Delerium, a machine gun that which reloads ammunition from 21% D reserves into the clip when the participant picks up particular ammo along with heavy ammo. The top impact of that’s, typically, if there’s bullets left within the gun, you can fireplace these bullets without having to reload.
Once more, a much bigger headshot explosion, which sometimes would not set off is not gonna look good by comparability. That stated, I take advantage of Oxygen SR3 in Gambit and it passes my eye take a look at there. So, I made a decision to make a comparability of my very own, and that is to Polaris Lance, my favourite scout rifle in Future 2.
(I am keen on Polaris. It has two unique perks: One: Any essential shot returns a single bullet to the clip, so in case you land all crits, you may fireplace infinitely. Two: 4 crits in a brief period of time will proc a fifth bullet that features explosion harm on influence in addition to burn harm from the fallout.)
So: A direct comparability to Polaris Lance exhibits a pair issues: They’re barely totally different scout rifle archetypes. Polaris a 150 spherical per minute scout rifle, by design, fires slower and hits slightly more durable than Oxygen SR3, a 180 spherical per minute scout. However it would not do that rather more. I take advantage of a bunch of math previous right here, largely taken from light.gg (Beneath screencaps are from light.gg) and Braytech which have added arduous numbers to Bungie’s printed stats pages for the Polaris Lance and Oxygen SR3.
And whenever you have a look at stats, Oxygen and Polaris are nearer than I anticipated.
Affect is 62 in comparison with 67
Vary is 49+ masterwork in comparison with 72
Stability is 50 in comparison with 55
Dealing with is 46 in comparison with 36
Reload pace is 49 in comparison with 39
Each influence and stability variations are negligible and accounted for by the totally different archetypes of each weapons. Polaris Lance will do extra harm and be extra steady as a result of it is a slower firing rifle.
Frustratingly, neither mild.gg or Braytech embody the masterwork worth into the Oxygen SR3 numbers, so I made a guess at 65. Gentle.gg says the masterwork worth provides +10, however given on screenshots of the weapon, the vary worth is greater than the harm on SR3, that may’t be proper. See under.
If the vary is +10, then that’d put the vary at 59, which is lower than 62. However inside the sport, the unknown vary worth clearly outstrips the identified influence worth, which Braytech and lightweight.gg agree is 62.
By way of dealing with and reload pace, Oxygen’s slightly bit faster than Polaris. The hidden stats, it is virtually precisely the identical, besides in goal help the place Oxygen is sort of twice pretty much as good (67 to 39), and recoil route the place Oxygen is down by 17 (60 to 77).
Video games Editor Madeline Ricchiuto ran some numbers for me to calculate the typical harm per second on each weapons, and this is what she got here up with:
Affect/minute – 11,160
Stability adjustment – 6,696
Common DPS – 111.6
Affect/minute – 10,050
Stability adjustment – 7,537.5
Common DPS – 125.625
My takeaway: Oxygen SR3 retains tempo with Polaris Lance, one in all Future 2‘s most versatile unique weapons, and whereas the Oxygen SR3 is outclassed in vary and harm, it is probably not by that a lot. And on prime of that, perhaps there ought to be some significant distinction between Oxygen and Polaris, provided that Polaris is the final word reward of a 4 plus half quest (5 in case you embody the masterwork). I do not suppose it wants a harm buff. I feel Triple Faucet’s a more sensible choice for a buff, provided that the theme of the Oxygen SR3 is chaining headshots.
Once more: Madeline and I acknowledge these are extraordinarily back of the envelope numbers. However we’re working with what we have now.